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- property spriteNum
- global gDeck, gShuffle, gPlayerHand, gCompHand, gPlayerScore, gCompScore, gCardsRemaining, gCardsSelected, gDistance, gLooper, gBridge, gSingleCardSelected1, gSingleCardSelected2, gSingleCardSelected3, gSingleCardSelected4, gSingleCardSelected5, gGoatPos, gOgrePos, gEnemyDistance, gAttack, gCardsUsed, gPaused, gCount, gEnemyCard, gGoatFlyDistance, gMultiple, gGoatScore, gOgreScore, gWait4Rest
-
- on mouseEnter
- sprite(spriteNum).member = "Gameover-MouseOver"
- puppetSound(4, "continue&restart")
- end
-
- on mouseLeave
- sprite(spriteNum).member = "Gameover-Normal"
- puppetSound(4, "continue&restart")
- end
-
- on mouseUp
- puppetSound(4, "reset10")
- sprite(206).visible = 1
- sprite(207).visible = 1
- sprite(208).visible = 1
- gGoatScore = 0
- member("GoatScoreText").text = string(gGoatScore)
- gOgreScore = 0
- member("OgreScoreText").text = string(gOgreScore)
- resetGame()
- end
-